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مشکلی در کدنویسی
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نويسنده |
پيغام |
mohcen کاربر جدید
تاريخ عضويت: 2 شنبه 26 ارديبهشت 1390 تعداد ارسالها: 3
جمعه 18 شهريور 1390 - 12:15 |
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كد: |
var maximumHitPoints = 100.0;
var hitPoints = 100.0;
var bulletGUI : GUIText;
var rocketGUI : GUITexture;
var healthGUI : GUITexture;
var walkSounds : AudioClip[];
var painLittle : AudioClip;
var painBig : AudioClip;
var die : AudioClip;
var audioStepLength = 0.3;
private var machineGun : MachineGun;
private var rocketLauncher : RocketLauncher;
private var healthGUIWidth = 0.0;
private var gotHitTimer = -1.0;
function Start ()
{
machineGun = GetComponentInChildren(MachineGun);
rocketLauncher = GetComponentInChildren(RocketLauncher);
PlayStepSounds();
healthGUIWidth = healthGUI.pixelInset.width;
}
function ApplyDamage (damage : float) {
if (hitPoints < 0.0)
return;
// Apply damage
hitPoints -= damage;
// Play pain sound when getting hit - but don't play so often
if (Time.time > gotHitTimer && painBig && painLittle)
{
// Play a big pain sound
if (hitPoints < maximumHitPoints * 0.2 || damage > 20)
{
audio.PlayOneShot(painBig, 1.0 / audio.volume);
gotHitTimer = Time.time + Random.Range(painBig.length * 2, painBig.length * 3);
}
// Play a small pain sound
else
{
audio.PlayOneShot(painLittle, 1.0 / audio.volume);
gotHitTimer = Time.time + Random.Range(painLittle.length * 2, painLittle.length * 3);
}
}
// Are we dead?
if (hitPoints < 0.0)
Die();
}
function Die ()
{
if (die)
AudioSource.PlayClipAtPoint(die, transform.position);
// Disable all script behaviours (Essentially deactivating player control)
var coms : Component[] = GetComponentsInChildren(MonoBehaviour);
for (var b in coms)
{
var p : MonoBehaviour = b as MonoBehaviour;
if (p)
p.enabled = false;
}
LevelLoadFade.FadeAndLoadLevel(Application.loadedLevel, Color.white, 2.0);
}
function LateUpdate ()
{
// Update gui every frame
// We do this in late update to make sure machine guns etc. were already executed
UpdateGUI();
}
function PlayStepSounds ()
{
var controller : CharacterController = GetComponent(CharacterController);
while (true)
{
if (controller.isGrounded && controller.velocity.magnitude > 0.3)
{
audio.clip = walkSounds[Random.Range(0, walkSounds.length)];
audio.Play();
yield WaitForSeconds(audioStepLength);
}
else
{
yield;
}
}
}
function UpdateGUI ()
{
// Update health gui
// The health gui is rendered using a overlay texture which is scaled down based on health
// - Calculate fraction of how much health we have left (0...1)
var healthFraction = Mathf.Clamp01(hitPoints / maximumHitPoints);
// - Adjust maximum pixel inset based on it
healthGUI.pixelInset.xMax = healthGUI.pixelInset.xMin + healthGUIWidth * healthFraction;
// Update machine gun gui
// Machine gun gui is simply drawn with a bullet counter text
if (machineGun)
{
bulletGUI.text = machineGun.GetBulletsLeft().ToString();
}
// Update rocket gui
// We use a quicktime movie with 20 frames to display how many are left
// The alpha of the movie changes every frame thus rockets get masked out when changing the frame.
if (rocketLauncher)
{
var rocketTexture : Texture2D = rocketGUI.texture;
rocketTexture.frame = rocketLauncher.ammoCount;
}
} |
مشکل این کد چیست ؟
این ارور ها را می دهد.
كد: |
Assets/Scripts/FPSPlayer.js(72,9): BCE0005: Unknown identifier: 'LevelLoadFade'.
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كد: |
Assets/Scripts/FPSPlayer.js(124,31): BCE0019: 'frame' is not a member of 'UnityEngine.Texture2D'.
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بازگشت به بالا |
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صفحه 108 از 164 |
تمام ساعات و تاريخها بر حسب 3.5+ ساعت گرينويچ مي باشد برو به صفحه قبلي 1, 2, 3 ... 107, 108, 109 ... 162, 163, 164 بعدي
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شما نمي توانيد در اين انجمن نامه ارسال كنيد. شما نمي توانيد به موضوعات اين انجمن پاسخ دهيد شما نمي توانيد نامه هاي ارسالي خود را در اين انجمن ويرايش كنيد شما نمي توانيد نامه هاي ارسالي خود را در اين انجمن حذف كنيد شما نمي توانيد در نظر سنجي هاي اين انجمن شركت كنيد
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