sir_asad بازی ساز
تاريخ عضويت: 3 شنبه 21 شهريور 1385 تعداد ارسالها: 137 محل سكونت: T@briZ
1 شنبه 23 مهر 1385 - 13:31 |
|
|
اینم واسه دوستان خودم !
كد: |
General Features
Object-Oriented Design, Plug-in Architecture, Save/Load System:
• Automatic selection of own or hardware based T&L for maximum performance on old and new 3D hardware
• DLL plugin interface
• Arbitrary axis rotations for space and flight simulators
• Path tracking for camera, actors or vehicles
Scripting
• Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code!
• More advanced users can use the built in script language to have full control over the everything in the game.
• Expert users can interface to the engine using C/C++ or Delphi.
Built-in Editors Level, Model, and Script editors included.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
• Physics engine supports gravity, mass, damping, elasticity, friction, and hinge, ball, wheel, and slider joints
• Polygon level collision detection for terrain and 3D objects
Lighting Per-vertex, Per-pixel, Lightmapping:
• Static and dynamic point, spot, and directional light sources
Shadows Projected planar, Shadow Volume:
• Stencil shadows and 24-bit level surfaces
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
• Trilinear mip mapping
• Multitexturing (up to 8 textures), light maps, detail textures
• Material properties for static and dynamic objects
Shaders Vertex, Pixel:
Scene Management BSP, Portals, Occlusion Culling, PVS, LOD: • Seamless indoor and outdoor support
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
• Programmable particle and beam generators
• Sky system with animated layers and backdrop bitmaps
• 3D views and movies can be rendered to curved surfaces, for distortion or fisheye effects
• Colored fog areas
• Programmable 2D and 3D effects like lens flares, bullet holes, cartoon rendering etc
• Slow motion / quick motion effect
Terrain Rendering:
• Deformable heightmap terrain
Networking System Client-Server, Master Server:
• Multizone/multiserver support for massive online multiplayer games
Sound & Video 3D Sound:
• Supports wav,mid,ogg,CD, mp3,avi, and mpg
• 3D sound sources with Doppler effect
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted: • Full scripting language and DLL interface plus a large library of pre-built AI.
Rendering Fixed-function, Render-to-Texture:
• 3D views and movies can be rendered to curved surfaces
• Six degrees of freedom, multiple cameras and render views
• Material properties for static and dynamic objects
• Animated 3D sprites and decals
• 2D renderer for still images, 2D sprites, panels, buttons, sliders, overlays, Truetype and bitmap fonts, screenshots and movies
• Mouse picking and manipulating of 3D objects
|
http://rapidshare.de/files/19048896/GSA6Pr.rar.html
موفق باشید |
_________________ فروم های جاری همکاری , [with same user ID ]
persian-designers.com
barnamenevis.org
DotNetSource.com |
|