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خبر : Quest 3d 4
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نويسنده |
پيغام |
adib_f پیر بازی سازی
تاريخ عضويت: 2 شنبه 16 آبان 1384 تعداد ارسالها: 895 محل سكونت: در بازي توپ قدرتي!
5 شنبه 9 فروردين 1386 - 20:09 |
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اين هم اطلاعاتش:
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Quest3D 4.0
So how about the new Quest3D? First of all, to answer the most frequently asked question, there is no official release date yet. Basically this means it will be released when it is done.
Here's a quick rundown of what to expect:
The first improvement is usability and consistency. It's one of the things users will first notice when they start the new Quest3D because many of the controls and windows have changed to give more control.
The second improvement are several completely new functions. These functions include things like real time shadows, specialized landscape rendering and a weather and atmosphere system. A very nice addition is a GUI system which allows the user to construct user interfaces simply by combining windows and widgets.
The last improvement is probably the most important one although users will probably only be able to appreciate this function trying it out. In Quest3D 4.0 users will be able to develop projects in a fully object oriented manner which has benefits in many areas including performance, simplicity, memory usage and standardization.
The object oriented approach is not new to computer software and in fact is a proven method to effectively construct software. In Quest3D, we take this concept and allow the user to control it using a visual interface running in real-time all the time. As soon as the user changes or creates new relations between objects they will see the changes immediately.
Better, easier structured projects
Better reusability and standardization of your projects
Easier and cleaner alternative to public callers and arrays
Ability to define abstract behavior between objects
Ability to reduce duplicate functionality to a minimum
Better performance than public callers and arrays
More Efficient memory usage for instances
Less channels (and better speed) for same functionality
Here is an example: Imagine you want to create a world where there are ignition sources, such as a matchsticks and there are burnable objects like pieces of paper.
The new system allows users to create exactly that in a very structured and expandable way. Additionally, it's possible to create completely new objects that can also set the paper on fire, like the matchstick, but have nothing to do with the matchstick.
As long as the objects and the pieces of paper agree upon the how something can be set on fire the system will manage itself. It also works the other way around: create burnable objects such as a fuel and any ignition source will be able to ignite it.
The new object oriented provide users with tools so objects can talk to each other. When objects agree on their standards users can simply plug in objects and they immediately integrated into the project without dragging links or modifying the projects.
Create and design interfaces and classes in real-time
Create class instances quickly and efficiently
Combine a random combination of interfaces into a new class
Use classes through an abstract interface
Create functions with arbitrary parameters
Reuse any piece of channel code in other classes |
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صفحه 1 از 3 |
تمام ساعات و تاريخها بر حسب 3.5+ ساعت گرينويچ مي باشد برو به صفحه 1, 2, 3 بعدي
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