Contacts
صفحه اصلی پورتال | صفحه اصلی تالار | ثبت نام | اعضاء | گروه ها | جستجو | پرسش و پاسخ | فروشگاه الکترونیکی | خرید پستی بازی های کامپیوتری





صفحه اول انجمنها -> معرفی نرم افزار های ساخت بازی -> luxology-modo-301
 

ارسال يك موضوع جديد   پاسخ به يك موضوع ديدن موضوع قبلي :: ديدن موضوع بعدي

luxology-modo-301
نويسنده
پيغام
iran_adventure
مدیر انجمن
مدیر انجمن


تاريخ عضويت: شنبه 4 آذر 1385
تعداد ارسالها: 2069
محل سكونت: تهران


1 شنبه 2 دي 1386 - 06:32
پاسخ بصورت نقل قول


كد:
Modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo also includes true 3D sculpting tools, item animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

Who Uses modo?

Architects, industrial designers, package designers and game developers are among the thousands who use modo worldwide every day. It is a winning combination of functionality and refined workflow for an active community of modo users.




كد:
World class modeler
modo's hybrid polygon/SubD modeler has proven to be one of the world's great modelers, allowing rapid ideation of virtually any manmade or organic shape. modo produces models that are clean and have great flow, which makes them easy on the polygon budget and appropriate for downstream uses like rigging and animation. Its artist-friendly tools can be used a variety of modeling workflows including loop modeling, poly-by-poly, and true 3D sculpting. Topology recreation, symmetry and vertex mapping workflows are fully supported too. There's even a Game Units option and a Power of 2 grid. Simply put, modo is ideal for producing game characters, props, tiles, levels and other assets.

Artist Friendly
modo is the package game that artists actually want to use. It has a malleable user interface that you can adapt as you work to the task at hand. The all important tools for object selection (and retaining selections as you move between verts, edges and polygons) work exactly the way you expect them to. Navigation controls can easily be adjusted to work just the way you want them to so that muscle memory is retained. modo lets you specify exactly what you see in your viewport and how it is rendered in real-time, giving you a pleasing environment to work in that presents you with exactly what you need to see and no more.

UV editing power
UV editing is not an afterthought in modo, it is an obsession. We are on a mission to nail UV editing for even the most complex objects with cavities, overhangs and differing levels of geometry detail. We offer automatic tools that are complemented by the down and dirty tools like pinning and move-and-sew that you need to get it done. And if you need to go back and adjust your geometry later...in modo you can often do it without breaking your UV's!

Want to retarget your UV's for a different platform—no problem. In modo you can create your assets however you like with huge texture maps and as many UV maps per mesh as you like. Then when it is time to export to your target platform, just create the UV configuration you need and bake your textures out—diffuse, color, normal maps, specular maps, all of them.

Render it. Bake it.
We almost called our renderer "the baker" because that is really what it is. So not only can get awesome final renders from modo for cinematics, you can also use it to generate maps that you can then reapply to your characters, props or backgrounds in modo or in game. Outputting a normal map or an ambient occlusion map from modo is no afterthought, it's built in. modo has one of the fastest and highest quality renderers (including ambient occlusion) available. The renderer is very tightly connected to the rest of modo, so there's never any waiting for it to crank up and you can see your scene update in a preview render window as you model.

3D paint
modo lets you paint right on top of your 3D model to get exactly the right look or add surface bump/normal details that are ultimately baked as maps for your game. modo is also great for creating world textures by pumping up the 3D-ness of your textures so they really pop. Have a map that you want to use to add detail? The "image ink" ink feature in modo lets you paint details from your image right onto your 3d object so that adding scales, scars and battle damage is as easy as finding the right texture and brushing part of it on your model at the size, angle and location you want it.

Customization
Whether you are responsible for tool development or not, modo can be customized and adapted to the needs of your game or title with ease. First, modo is fully scriptable in PERL, Python and LUA. Second, you can literally completely revise the modo user interface in minutes with its totally configurable viewports. Once you have the configuration you want, save it to a file and share it with the rest of the team. And then there is the modo toolpipe that lets you create an almost infinite set of new tools by modulating how commands work in terms of selection behavior, area of influence, workplanes and axes. If you want a tool that is ideal for painting vertex map values on the tips of radiating antennae, you can create it in modo. Or, check the Internet; the tool or script you need may already be out there.


براي دريافت نرم افزار به سايت آر ال تيم مراجعه كنيد ...

_________________
Make something happen
ارسال  بازگشت به بالا
ديدن مشخصات كاربر ارسال پيغام خصوصي ارسال ايميل نام كاربري در پيغامگير Yahoo
 

نمايش نامه هاي ارسال شده قبلي:   
ارسال يك موضوع جديد   پاسخ به يك موضوع    صفحه 1 از 1 تمام ساعات و تاريخها بر حسب 3.5+ ساعت گرينويچ مي باشد


 
پرش به:  


شما نمي توانيد در اين انجمن نامه ارسال كنيد.
شما نمي توانيد به موضوعات اين انجمن پاسخ دهيد
شما نمي توانيد نامه هاي ارسالي خود را در اين انجمن ويرايش كنيد
شما نمي توانيد نامه هاي ارسالي خود را در اين انجمن حذف كنيد
شما نمي توانيد در نظر سنجي هاي اين انجمن شركت كنيد


unity3d

بازگردانی به فارسی : علی کسایی @ توسعه مجازی کادوس 2004-2011
Powered by phpBB © 2001, 2011 phpBB Group
| Home | عضويت | ليست اعضا | گروه هاي كاربران | جستجو | راهنماي اين انجمن | Log In |