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sdk های PS2 يا X-Boxُِ
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نويسنده |
پيغام |
Ali مدیر کل
تاريخ عضويت: شنبه 20 تير 1383 تعداد ارسالها: 2984 محل سكونت: On the edge
شنبه 20 فروردين 1384 - 16:50 |
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برای انتشار بازی در قالب فرمتهای مخصوص کنسول ، شما باید اول یک لیسانس خریداری کنید و سپس طبق اون لیسانس و شرایط و ضوابط موجود ، به توسعه بازی بپردازید... طبیعتا این لیسانس خیلی گرون قیمته و فکر نکنم بشه از راههای غیر قانونی بدستش آورد... مگر اینکه خودتون با مهندسی معکوس و اعمالی از این قبیل بتونید این شرایط رو شبیه سازی کنید... همون طوری که این عمل توسط یک گروه بر روی سیستم Playstation 1 انجام شده بود...
متاسفانه اطلاعات چندانی در زمینه انتشار بازی بر روی کنسول وجود نداره و اطلاعات من هم محدود و در همین حد هستش... اما موتور هایی هستن که ادعای قابلیت توسعه روی کنسول رو دارن و بعضی هاشون در مقاله موتورهای 3 بعدی سورس باز معرفی شدند... با این وجود من مجددا بعضی از این موتورها با قابلیت هاشون رو معرفی میکنم :
1 ) موتور Cry Engine یا همون موتور بازی Far Cry
Author Crytek
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation, GameCube
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
Built-in Editors • CryENGINE Sandbox: Is a real-time game editor offering "What you see is what you PLAY" feedback.
• Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Inverse Kinematics, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Fixed-function, Render-to-Texture:
_______________________________________
2 ) Reality Engine
Author Artificial Studios
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting • Full integration with .NET scripting languages, allowing programmers and artists to write fully debuggable, IDE-integrated code in your favourite language, from C#, C++/CLI, to VB.NET without the need for a compiler
• Cross-platform support through Mono Compiler
• Python support, as an alternative or addition to .NET support, ensuring maximum choice and compatibility
• Core engine is fully standardized object-oriented C++ with an extremely high level of inline documentation
• Full compatibility with Xbox, Xbox2, and modular rendering and OS components allow for support of other consoles such as PS3
Built-in Editors • No compile times. Click "Play" to instantly switch between edit mode and in-game action!
• Visual placement and editing of gameplay objects such as players, NPC's, inventory items, AI path nodes, and light sources -- with a full realtime view of their appearance, including 100% dynamic shadowing. Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
• Fully-featured GUI Designer that allows you to assemble menus visually (including Tab-pages) exactly as they appear in-game.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Fog, Weather, Mirror:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
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3 ) kjApi
Author Kanda & Jeckle
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox
Programming Language C/C++ Status Beta
Documentation No
Features General Features Object-Oriented Design, Save/Load System, Other:
Scripting lua wrapper and built-in script system
Built-in Editors exporters, world editing, model editing
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
Terrain Rendering, CLOD, Splatting:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts:
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4 ) Unreal Engine 2
Author Epic Games
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux, MacOS, Xbox, Playstation, GameCube
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting • Built-in UnrealScript and C++ support for externalization of all text, enabling non-programmer translation
• Programming APIs in C++ and UnrealScript, an interpreted, object-oriented language similar to Java
Built-in Editors • UnrealEd is a real-time level design tool based on constructive solid geometry, optimized through its use in multiple released games for building real-time 3D environments. It fully integrated into the Unreal engine: the camera views are What You See Is What You Get. All lighting, texture placement and geometry operations take place immediately
• Built-in UnrealScript profiling, as well as comprehensive game, engine and networking performance counters
• Separate UnrealScript debugging application eases testing of complicated scripts, including breakpoints, variable watches and more
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Projected:
Scene Management General, BSP, Portals, Occlusion Culling, PVS, LOD:
Animation Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Lens Flares, Billboarding, Particle System, Sky, Water, Explosion, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function:
_________________________________
5 ) Q engine
Author Qube Software Ltd.
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, Xbox, Playstation
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features General Features Object-Oriented Design:
Scripting
Built-in Editors
Lighting Per-vertex, Gloss maps:
Shadows Projected planar:
Texturing Basic, Multi-texturing:
Scene Management General, BSP, Portals, Octrees, LOD:
Animation Keyframe Animation:
Meshes Mesh Loading, Skinning:
Special Effects Particle System, Sky:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture:
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البته این لیست کامل نیست و برای تحقیق بیشتر بهتره که مقاله موتورهای 3 بعدی رو مطالعه کنید... در ضمن بعضی از این موتورها از طریق فروشگاه سایت قابل سفارشن و نیازی نیست که بطور شخصی اونها رو دانلود کنید...
موفق باشید |
_________________ پی سی گیمرز - آرشيو بزرگ بازی های کامپیوتری |
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بازگشت به بالا |
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پاسخ
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صفحه 1 از 2 |
تمام ساعات و تاريخها بر حسب 3.5+ ساعت گرينويچ مي باشد برو به صفحه 1, 2 بعدي
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شما نمي توانيد در اين انجمن نامه ارسال كنيد. شما نمي توانيد به موضوعات اين انجمن پاسخ دهيد شما نمي توانيد نامه هاي ارسالي خود را در اين انجمن ويرايش كنيد شما نمي توانيد نامه هاي ارسالي خود را در اين انجمن حذف كنيد شما نمي توانيد در نظر سنجي هاي اين انجمن شركت كنيد
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